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|1||World of Warcraft: Lords of War Part Two -- Grommash|
|2||WoW Incoming New Feature Allows You to Get Back Your Deleted Character|
|3||Patch 6.0.2 Now Live: The Iron Tide Crashes into Azeroth|
Patch 5.2: Throne of Thunder & Raid Schedule | Isle of Thunder | World Boss Nalak Guide | World Boss Oondasta Guide & Loot Table | Season 13 Armor Preview | Tier 15 Armor Set Preview
Mists of Pandaria: New Race: Pandaren | New Class: Monk | New Dungeons and Raids | New Class Talent System | New Pet Battle System | New Challenge Modes
Patch 4.3: S11 Sets | Legendary Daggers | New Mounts | New Dungeons and Raid: End Time Well of Eternity Hour of Twilight Dragon Soul | Void Storage | Transmogrification | Classic Two-handed Swords | Two-handed Axes | Coming Soon
Tier 13: Warrior | Druid | Paladin | Shaman | Warlock | Mage | Rogue | Pirest | Hunter | Tier 13 Set Bonuses
Overview: Deathwing | System Changes | Underwater Kingdom | Guild System | Tips
New Races: The Goblins (Horde) | The Worgens (Alliance)
Revamped Areas: Orgimmar | Stormwind | Azeroth
Classes Changes: Paladin | Death Knight | Druid | Hunter | Mage |
Priest | Rogue | Shaman | Warlock | Warrior
New Battleground: Twin Peak
Home > > WoW Patch 5.2 - Isle of Thunder Daily Quests
With patch 5.2 we saw even more dailies added to the Mists of Pandaria. The dailies are faction specific and do two things for you. They allow you to gain reputation with your factions reputation, which are the Kirin-Tor Offensive for the Alliance or the Sunreaver Onslaught for the Horde. Secondly, they are tied to the storyline and the eventual unlocking of the entire Isle of the Thunder King.
They are setup very much like the Patch 4.3 Firelands daily quests. Just like the patch 4.3 dailies, as more dailies are completed you will unlock additional parts of the isle. Unlike patch 4.3, this time around the additional areas are unlocked per faction instead of per player. This means that the different areas will open up as your server player base works on daily quests and completes enough to advance the storyline.
Before you can take part in any of the daily quests you need to get to the Isle of Thunder. To do that you need to make your way to the Shado-Pan Garrison in the Townlong Steppes. From there you will find a tent with an NPC for each faction nearby. The Alliance NPC can be found just to the north of the garrison, and the Horde NPC is found just to the east of the garrison.
Talk to the appropriate NPC to make your way to the Isle of Thunder and to get a beacon that will grant you the ability to port back to your factions base there. There you will talk to your factions leader, which are Jaina Proudmoore for the Alliance and Lor’themar Theron for the Horde, and they will oversee your dailies each day.
Once at the Isle of the Thunder King, the number of dailies depends on the current stage of the invasion by your faction.
There are 6 stages in the unlocking of the isle of the Thunder King. They are numbered 0 through 5.
Stage 0 – Lay siege to the isle from offshore.
Stage 1 – Gain a foothold on the isle.
Stage 2 – Gain access to the outer city.
Stage 3 – Infiltrate the mines and gain acces to the Thunder Forge.
Stage 4 – Gain control over the shipyard.
Stage 5 – Make your way to the door of the Thunder King.
For players that are worried about the fact that factions need to unlock each stage, don’t. Blizzard has already considered this and let everyone know that the number of quests that need to be completed to unlock each stage is based on the population of the server and the percentage of Alliance / Horde. This means that even if you are on a low population server, and outnumbered 5-1 by the opposing faction, you should be able to unlock the stages at roughly the same time as everyone else.
There are seveal different daily quest hubs on the Isle, and more can unlock as your faction opens up additional sections of the Isle of the Thunder King. Once new sections are opened it provides additional choices for which daily quests can be completed.
There are several quest hubs on the Isle as follows (Blue being Alliance hubs and Red being Horde hubs):
This is the first quest hub you reach in phase 1 of the isle since you are teleported directly to it. Here you will be given 4 quests each day selected at random to complete around the Troll area of the Isle, the ruins of Za'Tual.
At this quest hub you will be attempting to assist your faction in minimizing the Saurok assistance to the Mogu. You will be given 5 quests each day selected at random to complete in this area.
Court of Bones
This quest hub is just outside a mogu cemetary and requires that you help stop the rise of the mogu. You will be given 4 quests here each day to complete which are selected from several possibilities.
Daily Boss Quest
Each day after you have completed all of the dailies provided at the various quest hubs you will be given a quest to defeat one of the various mini-bosses around the isle. This will vary randomly from day to day, but will always provide a reward of valor, lesser charms of good fortune, and an arcane trove that contains random items.
A very cool option with this new set of dailies from patch 5.2 is that once you advance to stage 2 they are available in both PVE and a PVP versions. That’s right, for you PVP fans that are sick of doing PVE quests to earn reputation, you can now stick with what you love, for the most part.
Each day when you visit your factions base and start questing you will be offered the ability to chose which set you would like to do for the day.