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WoW Patch 5.2 PTR: Throne of Thunder Dark Animus Guide

Date: Feb 21 2013 Views: ( ) Comments ()

Dark Animus Boss Fight Video

Dark Animus Guide Video

Dark Animus Skills

·Mutation: Ventral Sacs: Sacs located around Dark Animus's frill will periodically erupt, inflicting 20000 Nature damage to all players every 1 sec.
·Powered by Anima: Anima Golems cannot act or use abilities without Anima to power them. Anima capacity is limited by the size of the golem; larger golems can hold more of the stuff. The Dark Animus has the largest capacity. Many of its abilities cannot be used until it reaches specific Anima levels.Defeating any size Anima Golem will cause the Anima that was powering them to flow into the nearest golem with enough available capacity.
·Critically Damaged: Some of the Anima Golems found in 10 player difficulties have sustained severe damage. These golems can still absorb Anima, but cannot act or use abilities.

·Anima Golem:

·Acceleration Link: Anima Golems in close proximity link together, increasing each golem's attack speed by 1000% and movement speed by 100%.

·Large Anima Golem:

·Crimson Wake: Anima repeatedly explodes upward from the ground in a line that accelerates toward a random target. Crimson Wake will pursue the target for up to 30 seconds. Enemy targets hit by the explosions suffer 190000 to 210000 Fire damage.

·Massive Anima Golem:

·Matter Swap: Dematrixes the target enemy's matter. When this effect is removed, the target swaps places with its most distant ally and Arcane damage equal to the target's maximum health is split between them. The portion of the total damage shifted to the target's ally increases each second.
·Explosive Slam: The golem slams the ground, inflicting 307125 to 322875 Fire damage to enemies within 12 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec.

·Dark Animus:

·Activation Sequence: The Dark Animus must run through its activation sequence before it can attack or use abilities. This process takes 1 min.
·Siphon Anima: The Dark Animus periodically drains up to 4 Anima from each smaller golem. This spell will never drain the last point of Anima from a functioning golem.
·Touch of the Animus: The Dark Animus periodically corrupts a random target, inflicting 60000 Fire damage every 5 for the remainder of the encounter.
·Anima Ring: Upon reaching 10 Anima, the Dark Animus gains the ability to form several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% and inflicting 0 Fire damage over 15 sec. This effect stacks.
·Anima Font: Upon reaching 25 Anima, the Dark Animus gains the ability to further corrupt a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 Fire damage.
·Empower Golem: Upon reaching 50 Anima, the Dark Animus gains the ability to target an active golem at random from among those with the least Anima, healing it for 10% health and increasing all damage it deals by 100% for the remainder of the encounter. If there are no active golems that haven't already been empowered, Animate Golem will be cast instead.
·Empower and Animate: Targets a powered down golem at random, animating it and increasing all damage it deals by 100% for the remainder of the encounter.
·Interrupting Jolt: Upon reaching 75 Anima, the Dark Animus gains the ability to release a burst of energy, inflicting 195000 to 205000 Nature damage and interrupting the spellcasts of all players.
·FULL POWER: Upon reaching 100 Anima, the Dark Animus gains the ability to unleash a torrent of Anima bolts that strike at random targets. Each bolt inflicts 475000 to 525000 Fire damage to enemies within 5 yds. of the impact point.


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