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Patch 5.2: Throne of Thunder & Raid Schedule | Isle of Thunder | World Boss Nalak Guide | World Boss Oondasta Guide & Loot Table | Season 13 Armor Preview | Tier 15 Armor Set Preview
Mists of Pandaria: New Race: Pandaren | New Class: Monk | New Dungeons and Raids | New Class Talent System | New Pet Battle System | New Challenge Modes
Patch 4.3: S11 Sets | Legendary Daggers | New Mounts | New Dungeons and Raid: End Time Well of Eternity Hour of Twilight Dragon Soul | Void Storage | Transmogrification | Classic Two-handed Swords | Two-handed Axes | Coming Soon
Tier 13: Warrior | Druid | Paladin | Shaman | Warlock | Mage | Rogue | Pirest | Hunter | Tier 13 Set Bonuses
Overview: Deathwing | System Changes | Underwater Kingdom | Guild System | Tips
New Races: The Goblins (Horde) | The Worgens (Alliance)
Revamped Areas: Orgimmar | Stormwind | Azeroth
Classes Changes: Paladin | Death Knight | Druid | Hunter | Mage |
Priest | Rogue | Shaman | Warlock | Warrior
New Battleground: Twin Peak
Home > > WoW Patch 5.2 PTR: Throne of Thunder Primordius Guide
Primordius Boss Fight Video
Primordius Guide Video
·Primordial Strike: Primordius claws at his current target, inflicting 647500 to 752500 Physical damage to all players in a 7-yard cone.
·Malformed Blood: The heavily-mutated blood within Primordius spreads to his current target, inflicting 10000 Nature damage every 3 sec and causing the afflicted player's attacks to Congeal Blood, inflicting 20000 additional Nature damage to Living Fluids and Viscous Horrors. This effect lasts 1 min and stacks.
·Evolution: When Primordius is mutated by enough Living Fluids and Mutagenic Pools, he evolves. Evolution increases all damage dealt by Primordius by 10% and grants him a new mutaiton. This effect stacks. Primordius can only have 3 mutations at any time. In Heroic Difficulty, Primordius can have 4 mutations.
·Mutation: Ventral Sacs: Sacs located around Primordius's frill will periodically erupt, inflicting 20000 Nature damage to all players every 1 sec.
·Mutation: Gas Bladder: A volatile mutation that allows Primordius to spray Caustic Gas, inflicting 4050000 Nature damage split evenly between all players within a 18-yard cone.
·Mutation: Acidic Spines: Primordius fires Acidic Spines every 5 sec, inflicting 150000 Nature damage to all players within 5 yards of the targets.
·Mutation: Pathogen Glands: Allows Primordius to spray a Volatile Pathogen at a player, inflicting 60000 Nature damage to an enemy player every 1 sec and summoning a Living Fluid.
·Mutation: Metabolic Boost: A hyperactive metabolism allows Primordius to use abilities more often and increases attack speed by 50%.
·Mutation: Erupting Pustules: Pustules erupt every 5 sec, showering the area with corrosive blood that inflicts 277500 to 322500 Nature damage within 2.5 yards of the impact.
·Living Fluid: Living fluid seeps from the pools surrounding Primordius's lair and slowly make their way to Primordius.
·Mutate Primordius: If a Living Fluid reaches Primordius, it is absorbed, increasing Primordius's current mutation level.
·Mutagenic Pool: When a Living Fluid dies, it leaves behind a Mutagenic Pool that can mutate Primordius or players.
·Mutate Primordius: When Primordius steps on a Mutagenic Pool, it is absorbed, increasing Primordius's current mutation level.
·Mutate Player: When player steps on a Mutagenic Pool, it is absorbed, inflicting 185000 to 215000 Nature damage and causing a mutation. Each helpful mutation recieved by a player increases the chance that the next mutation will be harmful by 10%. If a mutated player is dispelled, all mutations are removed.
·Helpul Mutation: Thick Bones: The player's bones become thick and powerful, increasing all stats by 10%. This effect can stack up to 10 times.
·Harmful Mutation: Fragile Bones: The player's bones become thin and brittle, reducing all stats by 10%. This effect can stack up to 10 times.
·Helpful Mutation: Clear Mind: The player's mind becomes clear and focused, increasing Mastery by 10%. This effect can stack up to 10 times.
·Harmful Mutation: Clouded Mind: The player's mind becomes clouded and unfocused, reducing Mastery by 10%. This effect can stack up to 10 times.
·Helpful Mutation: Improved Synapses: The player's neural synapses fire more quickly, increasing Haste by 10%. This effect can stack up to 10 times.
·Harmful Mutation: Dulled Synapses: The player's neural synapses fire more slowly, reducing Haste by 10%. This effect can stack up to 10 times.
·Helpful Mutation: Keen Eyesight: The player's eyesight becomes exceptionally keen, increasing Critical Strike chance by 10%. This effect can stack up to 10 times.
·Harmful Mutation: Impaired Eyesight: The player's eyesight becomes exceptionally poor, reducing Critical Strike chance by 10%. This effect can stack up to 10 times.
·Viscous Horror: A heavily-mutated creature made of the same fluid that spawned Primordius.
·Black Blood: The Viscous Horror spreads its mutated blood to its current target, inflicting 20000 Nature damage every 3 sec and causing the afflicted player's attacks to coat the enemy in Black Blood, inflicting 20000 additional Nature damage to Primordius. This effect lasts 1 min and stacks.
·Deadly Mutagen: If a Viscous Horror gets close to Primordius, the mixture of mutative energies will cause it to explode, inflicting 924999 to 1074998 Nature damage to all players.