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WoW Patch 5.2 PTR: Throne of Thunder Durumu the Forgotten Guide

Date: Feb 20 2013 Views: ( ) Comments ()

Durumu Preview Video

Durumu Guide Video

Durumu Skills

·Hard Stare: Durumu focuses his gaze on his current target and inflicts 135 to 165% weapon damage as Physical damage on them. Victims of this attack suffer a Serious Wound and an Arterial Cut.
· Serious Wound: Victims of Serious Wound receive 10% less healing per application.
· Arterial Cut:: Victims of Arterial Cut suffer 40000 Physical damage every second until they are restored to full health.
·Gaze: If Durumu has no valid melee targets he will instead Gaze at all players, inflicting 50% weapon damage as Physical damage.
·Disintegration Beam: Durumu will focus his gaze into a beam of pure destruction directly in front of him. Players who are caught in the beam are killed instantly. While focusing this beam Durumu will slowly turn in either direction and his Roving Eye will create a maze of Eye Sores across the platform.
· Roving Eye: Durumu summons a Roving Eye that will create a maze of Eye Sores across the platform whenever he channels his Disintegration Beam.
· Eye Sore: Eye Sores inflict 125000 Arcane damage to victims within their area of effect every second.
· Stern Eye:: Stern Eyes are created as part of the Roving Eye's maze Pattern around the circumference of Durumu's Platform. Stern Eyes gaze directly back at Durumu and will focus on players inside the inverted thirty-degree cone area in front of them. The cone is widest at the edge of the platform and tapers off to a point at Durumu's location in the center of the platform.The closest players inside this area will be victim to Stern Gaze.
·Stern Gaze: Stern Eyes inflict Arcane damage to the closest 5 players based on how far they are from the Stern Eye.
·Stern Gaze: Stern Eyes inflict Arcane damage to the closest 2 players based on how far they are from the Stern Eye.

·Walls of Ice: Durumu summons three walls of ice to impede players as they attempt to move around the platform. The individual sections of each ice wall have their health linked and will shatter when any section has been sufficiently damaged.
·Colorblind: Durumu spawns a Blue Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random players in the raid. Once the initial beam completes, the eye focuses a cone on the target for the duration of the Colorblind sequence. Players in each cone split damage equally and will gradually suffer more damage the longer they are within the cone's area of effect.Each cone will reveal a specific creature that is normally invisible. These cones persist until players have found and vanquished all Burning Eyes. In Raid Finder Difficulty, these cones persist until player have found and vanquished one fog beast of each color.

·Burning Eye: Burning Eyes are only revealed by the red rays of the Red Eye's Infrared cone.
·Caustic Spike: Burning Eye's cast Caustic Spike at random players while it is revealed by the Infrared cone of the Red Eye. Caustic Spike inflicts 80000 Physical damage to the victim.
·Crimson Bloom: If a Burning Eye leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom inflicts 92500 to 107500 Fire damage to all players.

·Blind Eye: Blind Eyes are only revealed by the light of Yellow Eye's cone of Bright Light.
·Amber Retaliation: Blind Eyes will cast Amber Retaliation once for every 10% health lost. Amber Retaliation inflicts 46250 to 53750 Nature damage to all players.
·Burst of Amber: If a Blind Eye leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst of Amber inflicts 92500 to 107500 Nature damage to all players.

·Cold Eye: Cold Eyes are only revealed by Blue Eye's cone of Blue Rays.
·Icy Grasp: Cold Eyes inflict 0 Frost damage to all players while revealed by the Blue Eye's cone of Blue Rays.
·Flash Freeze: If a Cold Eye leaves the area of Blue Eye's Blue Rays it will explode for 92500 to 107500 Frost damage to all players.
·Flash Freeze: If a Cold Eye leaves the area of Blue Eye's Blue Rays it will explode for 92500 to 107500 Frost damage to all players. Cold Eyes will also cast this spell whenever they are slain.
·Biting Chill: Cold Eyes will respawn in a random location on the platform after they have been defeated.

·Mind's Eye: Durumu summons a Mind's Eye that will cast Force of Will periodically.
·Force of Will: The Mind's Eye focuses intently towards a random player. Players caught in the Mind's Eye's gaze when this ability finishes are knocked back.

·Hungry Eye: Durumu will summon a Hungry Eye that will cast Life Drain on players.
·Life Drain: The Hungry Eye focuses its gaze on a random player and begins to draw out their life force, stunning them for 15 sec. Life lost from the victim is added to Durumu's health pool.The longer the Hungry Eye is allowed to focus on any given player the more life will be drawn from the victim. Hungry Eyes drain the life of the closest player between it and the initial target.

·Evil Eye: Durumu's Twisted Spawn will periodically cast Dark Parasite on players.
·Dark Parasite: Dark Parasites course through the victim, inflicting Shadow damage every second. The amount of damage increases the longer the parasite is allowed to infect its host.Dispelling the parasites from the victim causes the parasites to morp into a Dark Plague.
·Dark Plague: When Dark Parasites are cleansed they morph into a Dark Plague. Dark Plague's duration is equal to the duration remaining when Dark Parasites was cleansed and will spawn a Roving Eye every 3 seconds.
·Roving Eye: Roving Eyes are spawned from victims of Dark Plague and will attack a random player.
·Devour: Roving Eyes inflict 50000 Shadow damage to their chosen host every two seconds. Any damage the Roving Eye suffers is copied to the host.

·Appraising Eye: Durumu's Twisted Spawn will periodically cast Dark Parasite on players.
·Lingering Gaze: The Appraising Eye lobs a shadowy missile at two random players. When the missile lands it will create a zone that will persist until the end of the encounter. Players entering this zone suffer 75000 Shadow damage every second.
·Lingering Gaze: The Appraising Eye lobs a shadowy missile at five random players. When the missile lands it will create a zone that will persist until the end of the encounter. Players entering this zone suffer 75000 Shadow damage every second.
·Lingering Gaze: The Appraising Eye lobs a shadowy missile at three random players. When the missile lands it will create a zone that will persist until the end of the encounter. Players entering this zone suffer 75000 Shadow damage every second.


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