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Patch 5.2: Throne of Thunder & Raid Schedule | Isle of Thunder | World Boss Nalak Guide | World Boss Oondasta Guide & Loot Table | Season 13 Armor Preview | Tier 15 Armor Set Preview
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Overview: Deathwing | System Changes | Underwater Kingdom | Guild System | Tips
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Home > > WoW Patch 5.2 PTR: Throne of Thunder Durumu the Forgotten Guide
Durumu Preview Video
Durumu Guide Video
Durumu Skills
·Hard Stare: Durumu
focuses his gaze on his current target and inflicts 135 to 165% weapon damage as
Physical damage on them. Victims of this attack suffer a Serious Wound and an
Arterial Cut.
· Serious
Wound: Victims of Serious Wound receive 10% less healing per
application.
· Arterial
Cut:: Victims of Arterial Cut suffer 40000 Physical damage every
second until they are restored to full health.
·Gaze: If Durumu has no valid
melee targets he will instead Gaze at all players, inflicting 50% weapon damage
as Physical damage.
·Disintegration
Beam: Durumu will focus his gaze into a beam of pure destruction
directly in front of him. Players who are caught in the beam are killed
instantly. While focusing this beam Durumu will slowly turn in either direction
and his Roving Eye will create a maze of Eye Sores across the platform.
·
Roving Eye: Durumu summons
a Roving Eye that will create a maze of Eye Sores across the platform whenever
he channels his Disintegration Beam.
· Eye Sore: Eye Sores inflict
125000 Arcane damage to victims within their area of effect every second.
·
Stern Eye:: Stern Eyes are
created as part of the Roving Eye's maze Pattern around the circumference of
Durumu's Platform. Stern Eyes gaze directly back at Durumu and will focus on
players inside the inverted thirty-degree cone area in front of them. The cone
is widest at the edge of the platform and tapers off to a point at Durumu's
location in the center of the platform.The closest players inside this area will
be victim to Stern Gaze.
·Stern
Gaze: Stern Eyes inflict Arcane damage to the closest 5 players
based on how far they are from the Stern Eye.
·Stern Gaze: Stern Eyes inflict
Arcane damage to the closest 2 players based on how far they are from the Stern
Eye.
·Walls of Ice: Durumu
summons three walls of ice to impede players as they attempt to move around the
platform. The individual sections of each ice wall have their health linked and
will shatter when any section has been sufficiently damaged.
·Colorblind: Durumu spawns a Blue
Eye, Red Eye, and a Yellow Eye to cast three color beams targeting random
players in the raid. Once the initial beam completes, the eye focuses a cone on
the target for the duration of the Colorblind sequence. Players in each cone
split damage equally and will gradually suffer more damage the longer they are
within the cone's area of effect.Each cone will reveal a specific creature that
is normally invisible. These cones persist until players have found and
vanquished all Burning Eyes. In Raid Finder Difficulty, these cones persist
until player have found and vanquished one fog beast of each color.
·Burning Eye: Burning
Eyes are only revealed by the red rays of the Red Eye's Infrared cone.
·Caustic Spike: Burning Eye's cast
Caustic Spike at random players while it is revealed by the Infrared cone of the
Red Eye. Caustic Spike inflicts 80000 Physical damage to the victim.
·Crimson Bloom: If a Burning Eye
leaves the Red Eye's Infrared cone it will cast Crimson Bloom. Crimson Bloom
inflicts 92500 to 107500 Fire damage to all players.
·Blind Eye: Blind Eyes
are only revealed by the light of Yellow Eye's cone of Bright Light.
·Amber Retaliation: Blind Eyes
will cast Amber Retaliation once for every 10% health lost. Amber Retaliation
inflicts 46250 to 53750 Nature damage to all players.
·Burst of Amber: If a Blind Eye
leaves the area of Yellow Eye's Bright Light it will cast Burst of Amber. Burst
of Amber inflicts 92500 to 107500 Nature damage to all players.
·Cold Eye: Cold Eyes are
only revealed by Blue Eye's cone of Blue Rays.
·Icy Grasp: Cold Eyes inflict 0
Frost damage to all players while revealed by the Blue Eye's cone of Blue
Rays.
·Flash Freeze: If
a Cold Eye leaves the area of Blue Eye's Blue Rays it will explode for 92500 to
107500 Frost damage to all players.
·Flash Freeze: If a Cold Eye
leaves the area of Blue Eye's Blue Rays it will explode for 92500 to 107500
Frost damage to all players. Cold Eyes will also cast this spell whenever they
are slain.
·Biting
Chill: Cold Eyes will respawn in a random location on the
platform after they have been defeated.
·Mind's Eye: Durumu
summons a Mind's Eye that will cast Force of Will periodically.
·Force of Will: The Mind's Eye
focuses intently towards a random player. Players caught in the Mind's Eye's
gaze when this ability finishes are knocked back.
·Hungry Eye: Durumu will
summon a Hungry Eye that will cast Life Drain on players.
·Life Drain: The Hungry Eye
focuses its gaze on a random player and begins to draw out their life force,
stunning them for 15 sec. Life lost from the victim is added to Durumu's health
pool.The longer the Hungry Eye is allowed to focus on any given player the more
life will be drawn from the victim. Hungry Eyes drain the life of the closest
player between it and the initial target.
·Evil Eye: Durumu's
Twisted Spawn will periodically cast Dark Parasite on players.
·Dark Parasite: Dark Parasites
course through the victim, inflicting Shadow damage every second. The amount of
damage increases the longer the parasite is allowed to infect its
host.Dispelling the parasites from the victim causes the parasites to morp into
a Dark Plague.
·Dark
Plague: When Dark Parasites are cleansed they morph into a Dark
Plague. Dark Plague's duration is equal to the duration remaining when Dark
Parasites was cleansed and will spawn a Roving Eye every 3 seconds.
·Roving Eye: Roving Eyes are
spawned from victims of Dark Plague and will attack a random player.
·Devour: Roving Eyes inflict 50000
Shadow damage to their chosen host every two seconds. Any damage the Roving Eye
suffers is copied to the host.
·Appraising Eye:
Durumu's Twisted Spawn will periodically cast Dark Parasite on
players.
·Lingering
Gaze: The Appraising Eye lobs a shadowy missile at two random
players. When the missile lands it will create a zone that will persist until
the end of the encounter. Players entering this zone suffer 75000 Shadow damage
every second.
·Lingering
Gaze: The Appraising Eye lobs a shadowy missile at five random
players. When the missile lands it will create a zone that will persist until
the end of the encounter. Players entering this zone suffer 75000 Shadow damage
every second.
·Lingering
Gaze: The Appraising Eye lobs a shadowy missile at three random
players. When the missile lands it will create a zone that will persist until
the end of the encounter. Players entering this zone suffer 75000 Shadow damage
every second.