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Home > > WoW Patch 5.2 Throne of Thunder Raid Boss Horridon Preview

WoW Patch 5.2 Throne of Thunder Raid Boss Horridon Preview

Date: Feb 06 2013 Views: ( ) Comments ()

Let's take a look at the second Throne of Thunder raid boss, Horridon!

Horridon boss fight: Method Vs Horridon

Horridon skills and tips

· Triple Puncturec: A brutal tri-horned strike that inflicts 462500 to 537500 Physical damage and increases the damage taken from Triple Puncture by 10% for 1 min. This effect stacks.
· Double Swipe: Horridon swings his massive head and tail to and fro, inflicting 277500 to 322500 Physical damage to players in a 35-yard cone in front of and behind himself. This effect happens twice.
· Charge: Horridon charges at a random player, performing a Double Swipe once he reaches their location.
· Disorienting Roar: Horridon emits a powerful roar, inflicting 300000 Physical damage and disorienting all players for 6 sec.

· The Farraki: War-God Jalak will first call upon the aid of the Farraki tribe.
· Sul'lithuz Stonegazer: Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
· Stone Gaze: The Stonegazer gazes at the target, stunning them for 2 sec.
· Farraki Skirmisher: Once called to action, Farraki Skirmishers pour from the Farraki tribal door until it is destroyed.
· Farraki Wastewalker: A total of three Farraki Wastewalkers will jump down from the arena stands once the Farraki are called to action.
· Blazing Sunlight: The Wastewalker calls upon the scorching sunlight of Tanaris to inflict 75000 Fire damage instantly and 15000 Fire damage every 1 sec for 30 sec.
· Sand Trap: Summons a Sand Trap, which inflicts 185000 to 215000 Nature damage to nearby enemies every 0.5 sec and grows in size over time.

· The Gurubashi: War-God Jalak will call upon the Gurubashi tribe to enter the arena second.
· Gurubashi Bloodlord: Once called to action, Gurubashi Bloodlords pour from the Gurubashi tribal door until it is destroyed.
· Rending Charge: The Bloodlord charges at an opponent and strikes them, causing them to bleed for 45000 Physical damage every 1 sec for 6 sec.
· Gurubashi Venom Priest: A total of three Gurubashi Venom Priests will jump down from the arena stands once the Gurubashi are called to action.
· Venom Bolt Volley: The Gurubashi Venom Priest unleashes a spray of vile toxins that inflicts 27750 to 32250 Nature damage to all enemies instantly, and 13875 to 16125 Nature damage every 3 sec for 1 min. This effect stacks.
· Venomous Effusion: The Gurubashi Venom Priest can summon a Venomous Effusion.
· Venom Bolt Volley: The Venomous Effusion unleashes a spray of vile toxins that inflicts 27750 to 32250 Nature damage to all enemies instantly, and 13875 to 16125 Nature damage every 3 sec for 1 min. This effect stacks.
· Living Poison: When a Venomous Effusion is created, a pool of Living Poison forms beneath it. Living Poison inflicts 185000 to 215000 Nature damage to enemies within 4 yards every 0.5 sec and wanders around.

· The Drakkari: War-God Jalak will call upon the Drakkari tribe to enter the arena third.
· Risen Drakkari Warrior: Once called to action, Risen Drakkari Warriors pour from the Drakkari tribal door until it is destroyed.
· Uncontrolled Abomination: The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
· Deadly Plague: Risen Drakkari spread a Deadly Plague when they strike players, inflicting 22500 Shadow damage every 3 sec for 5 min.
· Risen Drakkari Champion: Once called to action, Risen Drakkari Champions pour from the Drakkari tribal door until it is destroyed.
·Uncontrolled Abomination: The foul necromantic magics that animated the last remnants of the Drakkari tribe left them bereft of intelligence and purpose, causing the Risen Drakkari to attack random targets.
· Deadly Plague: Risen Drakkari spread a Deadly Plague when they strike players, inflicting 22500 Shadow damage every 3 sec for 5 min.
· Drakkari Frozen Warlord: A total of three Drakkari Frozen Warlords will jump down from the arena stands once the Drakkari are called to action.
· Mortal Strike: A powerful blow inflicts 300% weapon damage and leaves the player wounded, reducing the effectiveness of any healing received by 50% for 8 sec.
· Frozen Orb: Summons an orb of frozen power that shoots a bolt of frost at a nearby enemy target every 0.5 sec, inflicting 185000 to 215000 Frost damage and slowing movement speed by 20% for 2 sec.

· The Amani: War-God Jalak will call upon the Amani tribe to enter the arena last.
· Amani'shi Protector: Once called to action, Amani'shi Protectors pour from the Amani tribal door until it is destroyed.
· Amani'shi Flame Caster: Once called to action, Amani'shi Flame Casters pour from the Amani tribal door until it is destroyed.
· Fireball: Hurls a ball of fire at a random player, inflicting 69375 to 80625 Fire damage.
· Amani Warbear: A total of three Amani Warbears will jump down from the arena stands once the Amani are called to action.
· Swipe: The warbear swipes with its claws, inflicting 83250 to 96750 Physical damage to players in a 0-yard cone.
· Amani'shi Beast Shaman: Amani'shi Beast Shaman ride atop the powerful Amani Warbears and can be attacked once the Warbear has fallen.
· Chain Lightning: The Beast Shaman calls upon the spirits of the storms to inflict 83250 to 96750 Nature damage to a player. Chain Lightning can jump to another player within 5 yards, affecting 3 total targets and increasing damage by 50% per jump.
· Hex of Confusion: Hexes a player for 30 sec, giving them a 50% chance to injure themselves for 55500 to 64500 Physical damage when casting a spell or using an ability.
· Lightning Nova Totem: Places a Lightning Nova totem that emits a pulse of lightning every 3 sec, inflicting 462500 to 537500 Nature damage to enemies within 8 yards.

· The Zandalari: War-God Jalak and his faithful Zandalari Dinomancers will come to the aid of Horridon during the battle.
· Zandalari Dinomancer: Zandalari Dinomancers will jump down into the arena periodically.
· Dino-Mending: The dinomancer channels a beam of healing energy at Horridon, healing 1% of Horridon's maximum health every 3 sec.
· Dino Form: At 50% health, the dinomancer transforms into a powerful Devilsaur, increasing Physical damage dealt by 50% but preventing the dinomancer from casting Dino-Mending.
· Orb of Control: When the Zandalari Dinomancer transforms, it drops its Orb of Control. A player can interact with the orb to temporarily dominate Horridon's mind, forcing the beast to charge into a tribal door. Destroying a tribal door prevents additional members of that tribe from entering the arena.
· Headache: Charging into a tribal door gives Horridon a terrible headache, stunning him for 10 sec.
· Cracked Shell: Horridon's shell cracks after ramming into a door, increasing damage taken by 50%. This effect stacks up to 4 times.
· War-God Jalak: After all four tribes have been called, or when Horridon has been damaged below 30% health, War-God Jalak himself will enter the arena.
·Bestial Cry: War-God Jalak unleashes a savage cry, inflicting 100000 Physical damage to all players and increasing damage dealt by War-God Jalak by 25%. This effect stacks.
·Rampage: War-God Jalak's death causes Horridon to go on a rampage, increasing damage dealt by 100% and attack speed by 100%.


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