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Home > > Patch 5.1 Terrace of Endless Spring | Lei Shi Detailed Strategy Guide
This guide is intended to provide a comprehensive description of the encounter with Lei Shi in Terrace of Endless Spring. It is targeted to anyone who desires to understand the fight mechanics.
This guide is updated for World of Warcraft MoP 5.1.
Lei Shi is the third boss in the Terrace of Endless Spring raid instance. This is a straightforward, single-phase fight, which does not pose any significant positional challenges.
The difficulty of the fight comes mostly from the strict enrage timer, which is made harder to beat due to the fact that Lei Shi is often unattackable.
| Difficulty | Lei Shi | Animated Protector |
|---|---|---|
| 10-man | 138M | 6M |
| 25-man | 414M | 18.7M |
| LFR | 257M | 11.6M |
Lei Shi has a 6-minute enrage timer. After this point, her damage is increased greatly, but she will not instantly kill your entire raid.
| Difficulty | Tanks | Healers | DPS |
|---|---|---|---|
| 10-man | 2 | 2-3 | 5-6 |
| 25-man | 2 | 5-7 | 16-18 |
| LFR | 2 | 5-6 | 17-18 |
In addition to the items listed below, Lei Shi drops the tokens that you will need for buying your Tier 14 Shoulder parts.
| Item Name | Armor | Slot | Main Stats |
|---|---|---|---|
| Cloth | Chest | Intellect/Hit | |
| Cloth | Waist | Intellect | |
| Cloth | Waist | Intellect/Spirit | |
| Cloth | Waist | Intellect/Hit | |
| Leather | Waist | Intellect | |
| Leather | Waist | Agility | |
| Plate | Chest | Strength/Dodge | |
| Waist | Intellect | ||
| Waist | Agility | ||
| Plate | Waist | Intellect | |
| Plate | Waist | Strength | |
| Plate | Waist | Strength/Dodge |
| Item Name | Type | Main Stats |
|---|---|---|
| Staff | Intellect | |
| Dagger | Agility | |
| Gun | Agility |
| Item Name | Type | Main Stats |
|---|---|---|
| Trinket | Agility/Crit on proc | |
| Trinket | Strength/Haste on proc |
The encounter against Lei Shi is a single-phase fight. The fight requires two tanks, who must alternate tanking the boss. As the fight goes on, Lei Shi's casting speed progressively increases, resulting in more and more tank damage.
When Lei Shi reaches 80%, 60%, 40%, and 20% health, she summons several adds, and goes immune until at least one add has been killed.
Additionally, she sometimes disappears and must be damaged through AoE attacks in order to return.
Finally, a few times during the fight, Lei Shi will channel a sort of wind that pushes all players away from her and damages them. Players will have to move against the current and damage Lei Shi in order for the effect to break.
Lei Shi does not perform melee attacks. Instead, she constantly spams
Spray at her current target. This deals a large amount of Frost damage to that player and all players within 2.5 yards, and adds a stacking debuff to all affected players, which increases Frost damage taken by 16% per stack, for 10 seconds.
Afraid is a buff that Lei Shi gains a stack of each time she loses 10% of her maximum health. For each stack, Lei Shi's casting speed is increased by 8% for the remainder of the encounter. This results in much faster (and thus more frequent) casts of Spray.
When Lei Shi reaches 80%, 60, 40%, and 20% health, she shields herself (becoming immune to all damage), and spawns several Elemental adds called Animated Protectors. These adds have normal threat tables, and have no abilities. Their melee attacks are extremely damaging, but they are susceptible to crowd-control. Lei Shi will remain shielded until one of the Animated Protectors is killed, at which point her shield will vanish, and all remaining Animated Protectors will despawn. For the first two Protect casts (at 80% and 60% health), Lei Shi summons 3 adds, while on the final two Protect casts, she summons 4.
Finally, Lei Shi has two more abilities that she casts, although the timing of them was rather erratic on the Beta.
The strategy for defeating Lei Shi can be summarised as follows.
Your raid should form a triangle, where one corner is your main tank, one is your off-tank, and the other is the rest of your raid, with Lei Shi located in the center. This will allow the two tanks to taunt Lei Shi off of each other without risking having both of them affected by the same
Spray. The raid can stack safely together, since there are no abilities (other than Spray) that deal damage in an area.
One of the more delicate parts of the encounter is when Lei Shi casts
Protect. Even while Lei Shi is shielded, she will continue to spam
Spray at her main target. Additionally, the Animated Protectors deal very high melee damage.
You will want to have a tank switch right before the protectors reach the raid (you have a few seconds of warning thanks to their spawning animation), in order to allow as much time as possible to kill the Animated Protectors. This is because, once your off-tank picks them up, it will be very difficult to perform a tank-switch between your tanks, and the damage of tanking both Lei Shi and the adds at the same time is too great for a single tank.
Therefore, your aim is to have the Protectors killed before a new tank switch is required.
We remind you that only one Protector needs to be killed for Lei Shi's immunity to break, and that when one Protector dies, the others immediately despawn. Therefore, there is absolutely no benefit in AoEing the Protectors (they do not share health pools), and you should focus on killing one of them.
We encourage you to crowd-control the Animated Protectors (spells like
Bind Elemental work well) you are not killing, since this will reduce the damage your tank takes, and it will make this part of the fight easier.
Get Away! is another difficult mechanic to deal with. The damage that the wind current deals to your raid is very high if you are standing still. Therefore, all raid members must be moving forward, towards Lei Shi. However, while moving forward, you cannot cast any abilities with a cast time (unless you are using class-specific abilities that allow you to do so, such as
Spiritwalker's Grace for Shamans, or
Kil'jaeden's Cunning for Warlocks), which greatly reduces your raid's DPS and healing.
Your raid should use cooldowns at this time, both defensive (
Devotion Aura and
Rallying Cry are excellent) and offensive, in order to survive more easily.
Your goal is to damage Lei Shi for 4% of her maximum health as quickly as possible, in order to break the effect. We suspect that DoT classes and classes that can do a lot of damage while moving (such as Hunters) will be at an advantage here, but it remains to be seen how much damage
Get Away! will do, and how much health Lei Shi has.
For the rest of the fight, your raid will simply be focused on burning Lei Shi down as quickly as possible. Lei Shi's 6-minute enrage timer is quite strict, especially given that three of her abilities are centered around preventing you from damaging her.
Additionally, Lei Shi's
Afraid acts as a soft enrage timer. This is not a traditional soft enrage, in the sense that the damage will not continue to grow indefinitely (at most, Lei Shi will have 72% increased casting speed). Even so, the damage that Lei Shi will be dealing to the tanks when she is below 20% health is quite intense, and your raid will probably not be able to keep up for very long.
We recommend using
Heroism/
Bloodlust/
Time Warp towards the end of the fight, particularly when Lei Shi is below 20% health. This is the part of the fight when Lei Shi deals the most damage, so you will want to kill her as quickly as possible.
Ideally, you should use Heroism/Bloodlust/Time Warp immediately after dealing with a
Get Away!,
Hide, or
Protect phase, in order to minimise the downtime you have while the cooldown is active.
The Lei Shi fight is not a complicated one, and the boss has a strikingly low number of abilities that your raid must deal with.
The first thing to master is the tank switch that must be performed regularly. This is a little more difficult than usual tank switches due to the fact that the debuff applied to the main tank by
Spray can splash to the off-tank if they are too near, and also due to the high frequency of Spray casts. Therefore, properly executing the triangle formation we described in the guide is important.
The next big test for your raid will be the ability to survive the damage of
Get Away!, and to deal the required amount of damage to Lei Shi to break the effect. This will most likely take some practice at first, and you should not hesitate to use any available cooldowns to get through this phase (you can even save your cooldowns specifically for it).
Finally, the
Protect "phases" should be handled with care, as the melee damage from the Animated Protectors is high and can surprise your raid.
Overall, however, there is very little synergy between Lei Shi's abilities, so the tasks that your raid needs to get familiar with can be considered and learned independently of each other.