Game Info

Home > > Patch 5.1 Terrace of Endless Spring | Tsulong Detailed Strategy Guide

Patch 5.1 Terrace of Endless Spring | Tsulong Detailed Strategy Guide

Date: Nov 28 2012 Views: ( ) Comments ()

Boss Icon - Tsulong This guide is intended to provide a comprehensive description of the encounter with Tsulong in Terrace of Endless Spring. It is targeted to anyone who desires to understand the fight mechanics.

This guide is updated for World of Warcraft MoP 5.1.

Tsulong is the second boss in the Terrace of Endless Spring raid instance. In one phase of the fight, your boss will have to DPS the boss and avoid his harmful mechanics, while in the other, you will have to heal him while protecting him from several adds.

The encounter is strenuous for all roles, and presents significant positional and movement challenges.


1. General Information

1.1. Health Values

Difficulty Tsulong Embodied Terror Fright Spawn Unstable Sha
10-man 174M 3.8M 700K 1.3M
25-man 523M 10.5M 2.2M 1M
LFR 285M 7.6M 295K 505K

1.2. Enrage Timer

We do not currently know what the enrage timer of this encounter is.

1.3. Raid Composition

Difficulty Tanks Healers DPS
10-man 2 2-3 5-6
25-man 2 5-7 16-18
LFR 2 5-6 17-18

2. Loot

2.1. Armor

Item Name Armor Slot Main Stats
Sorcerer's Belt of Final Winter Icon Sorcerer's Belt of Final Winter (LFR, Heroic) Cloth Waist Intellect
Belt of Embodied Terror Icon Belt of Embodied Terror (LFR, Heroic) Cloth Waist Intellect/Spirit
Invoker's Belt of Final Winter Icon Invoker's Belt of Final Winter (LFR, Heroic) Cloth Waist Intellect/Hit
Healer's Belt of Final Winter Icon Healer's Belt of Final Winter (LFR, Heroic) Cloth Waist Intellect/Spirit
Sandals of the Blackest Night Icon Sandals of the Blackest Night (LFR, Heroic) Cloth Feet Intellect
Weaver's Cord of Eternal Autumn Icon Weaver's Cord of Eternal Autumn (LFR, Heroic) Leather Waist Intellect
Stalker's Cord of Eternal Autumn Icon Stalker's Cord of Eternal Autumn (LFR, Heroic) Leather Waist Agility
Binder's Chain of Unending Summer Icon Binder's Chain of Unending Summer (LFR, Heroic) Mail Waist Intellect
Sunwrought Mail Hauberk Icon Sunwrought Mail Hauberk (LFR, Heroic) Mail Chest Agility
Ranger's Chain of Unending Summer Icon Ranger's Chain of Unending Summer (LFR, Heroic) Mail Waist Agility
Mender's Girdle of Endless Spring Icon Mender's Girdle of Endless Spring (LFR, Heroic) Plate Waist Intellect
Sollerets of Instability Icon Sollerets of Instability (LFR, Heroic) Plate Feet Intellect
Patroller's Girdle of Endless Spring Icon Patroller's Girdle of Endless Spring (LFR, Heroic) Plate Waist Strength
Protector's Girdle of Endless Spring Icon Protector's Girdle of Endless Spring (LFR, Heroic) Plate Waist Strength/Dodge

2.2. Weapons

Item Name Type Main Stats
Loshan, Terror Incarnate Icon Loshan, Terror Incarnate (LFR, Heroic) Sword Intellect
Gao-Rei, Staff of the Legendary Protector Icon Gao-Rei, Staff of the Legendary Protector (LFR, Heroic) Staff Agility

2.3. Cloaks, Rings, and Trinkets

Item Name Type Main Stats
Spirits of the Sun Icon Spirits of the Sun (LFR, Heroic) Trinket Intellect/Spirit proc
Dread Shadow Ring Icon Dread Shadow Ring (LFR, Heroic) Ring Strength
Daybreak Drape Icon Daybreak Drape (LFR, Heroic) Cloak Strength/Parry
Stuff of Nightmares Icon Stuff of Nightmares (LFR, Heroic) Trinket Mastery/Dodge proc

3. Overview of the Fight

The encounter against Tsulong is a two-phase fight. The two phases, called the Night Phase and the Day Phase, alternate throughout the encounter, on a fixed timer.

  • During the Night Phase, Tsulong is hostile, and your raid must DPS him, while dealing with several of his abilities.
  • During the Day Phase, Tsulong is friendly, and your raid must heal him (much like the Valithria Dreamwalker encounter in Icecrown Citadel), while protecting him from various types of adds.

In order to defeat Tsulong, you must either bring him to zero health during a Night Phase, or to full health during a Day Phase. Tsulong's health is reversed each time a phase change occurs, so that the amount of health that is missing from Tsulong's health in the Night Phase becomes the amount of health he has during the Day Phase. For example, if you DPS Tsulong down to 80% health in the first Night Phase, when he enters the Day Phase, he will have 20% health. If you then heal a further 20% of his health during this phase (bringing him up to 40% health), he will have 60% health when entering the Night Phase.

When first engaged, Tsulong will be in the Night Phase, and every two minutes after that he will switch between phases. He has an energy bar that slowly fills up over time, and a phase transition occurs each time the bar is full. However, since the boss always gains energy at the same rate, and does not use his energy for anything, this has no implications for your raid and it is merely a means to tell how close the next transition is.

4. Night Phase

The Night Phase is the first phase that Tsulong will be in. The phase lasts for exactly 120 seconds, after which time he enters the Day Phase.

4.1. Abilities

During the Night Phase, Tsulong makes regular use of the following abilities.

  • Shadow Breath Icon Shadow Breath is a frontal cone breath attack that deals a high amount of Shadow damage and applies a stacking debuff to the affected targets, which increases Shadow damage taken by 100% for 30 seconds, per stack. This ability forces the use of two tanks.
  • Dread Shadows Icon Dread Shadows is a stacking debuff that Tsulong applies to all raid members every 2 seconds. Each application deals a moderate amount of Shadow damage, and increases the damage that the players take from Dread Shadows by 10%.
    • To counter-act the Dread Shadows debuff, Tsulong regularly creates a Sunbeam Icon Sunbeam at a random location within the inner circle marked on the floor. This is a large beam of light that removes the Dread Shadows debuff from any player who moves into it. However, each second that a player stays in the Sunbeam, its radius becomes smaller, until it eventually disappears.
  • Nightmares Icon Nightmares is a spell that Tsulong regularly casts at the location of a random player. It deals a large amount of Shadow damage to all players within 8 yards of the point of impact, and also fears them for 3 seconds. The fear effect can be dispelled. This ability does not appear to target melee players.

4.2. Strategy

We will begin by summarising the strategy for this phase, before going into more details.

  • Have Tsulong tanked facing away from the raid, and perform a tank-switch for every one of Tsulong's Shadow Breath Icon Shadow Breaths. Make sure that the tank currently not tanking Tsulong is not in front of him.
  • Have the ranged DPS and healers spread out at least 8 yards apart, to minimise the damage and fears caused by Nightmares Icon Nightmares. Dispel players affected by the fears immediately.
  • Make sure that everyone regularly resets their stacks of Dread Shadows Icon Dread Shadows by walking into the Sunbeam Icon Sunbeams.
  • DPS Tsulong.

4.2.1. Positioning

As we mentioned, Tsulong should always be facing away from the rest of the raid, and no other players except the tank that is currently tanking him should be in front of the boss. This is important, since the boss' Shadow Breath Icon Shadow Breath is extremely damaging.

Since the location where a Sunbeam Icon Sunbeam spawns is random, it may sometimes prove to be in front of Tsulong. In this case, the tanks must be quick to turn the boss (and everyone else must adjust their positions accordingly).

The rest of the raid should spread out in a semi-circle around the boss, making sure that everyone is at least 8 yards away from other players. This will help minimise the damage from Nightmares Icon Nightmares greatly.

Everyone (including the player originally targeted) can avoid being hit by Nightmares, as the animation on the ground precedes the damaging effect by about 3 seconds, giving players ample time to move out of it. In fact, the spell works more or less like shadow crash spells.

4.2.2. Tank Switching

Tanks can realistically only survive Tsulong's Shadow Breath Icon Shadow Breath with no stacks of the debuff applied by the breath itself. This means that a tank switch should take place after every breath attack cast by the boss.

Even though we have mentioned it before, we will reiterate that it is very important that the tank currently not tanking Tsulong does not stand in front of him.

4.2.3. Resetting Dread Shadows

A crucial aspect of this phase is making sure that everyone resets their Dread Shadows Icon Dread Shadows debuff. Ideally, everyone should reset their debuffs before they exceed 15 or so stacks.

When resetting the debuff by running into the Sunbeam Icon Sunbeam, you must be mindful of two things.

  • You should only be in the Sunbeam for a second, moving in and out quickly. This will allow the Sunbeam to persist for longer, increasing the number of players who can use it.
  • You should make sure not to have too many players running to reset their debuff at the same time, since they all risk being hit by Nightmares Icon Nightmares if they are in close proximity to one another.

You will have to assign an order for players to reset their debuffs, and keep in mind that a Sunbeam will not last long enough to allow the entire raid to reset their debuff. It may also be possible (and sometimes preferable, maybe) to simply ensure that players have a means of tracking everyone's stacks of Dread Shadows on their raid frames, and that they just use common sense and on-the-fly assignments for resetting their stacks. In any case, this is something that pertains to the organization of the raid.

Finally, tanks must also remember to reset their debuffs whenever they are not tanking Tsulong.

5. Day Phase

2 minutes after the start of the Night Phase, the Day Phase will begin. This phase lats for exactly 2 minutes, after which time the Night Phase will once again begin.

5.1. Abilities

During the Day Phase, Tsulong is friendly to your raid.

  • Sun Breath Icon Sun Breath is a frontal cone breath attack that Tsulong regularly casts. It deals a very high amount of damage to any adds it hits. If it hits any raid members, it buffs them with Bathed in Light Icon Bathed in Light.
    • Bathed in Light Icon Bathed in Light instantly restores 25% of the player's maximum mana, and increases their healing done by 500% for 6-seconds.

Three types of adds are present during this phase.

  • Embodied Terrors are large adds spawned by Tsulong. They place a dispellable debuff called Terrorize Icon Terrorize on random raid members and on Tsulong himself.
    • When cast on players, Terrorize Icon Terrorize damages the player for 20% of their current health each second for 10 seconds.
    • When cast on Tsulong, Terrorize Icon Terrorize damages him for 2% of his total health every 2 seconds for 10 seconds.
  • Fright Spawns are small adds that are created when an Embodied Terror is killed. Each Embodied Terror produces 5 Fright Spawns upon death. These small adds often cast Fright Icon Fright in a cone in front of them, dealing a high amount of damage and fearing all affected players.
  • Untable Shas are adds that spawn around the room, and move towards Tsulong. If they reach him, they deal a very high amount of damage to him through Instability Icon Instability, and they disappear. While traveling towards Tsulong, they also cast Unstable Bolt Icon Unstable Bolt at a random raid member, dealing a high amount of damage, but losing 15% of their own health in the process.

Keep in mind that if there are any Embodied Terrors or Fright Spawns alive when the Day Phase ends, they will not despawn when the Night Phase begins. Your raid will have to kill them.

5.2. Strategy

The strategy for this phase can also be summarised rather simply.

  • Have your healers always stand in front of Tsulong, so as to benefit from Bathed in Light Icon Bathed in Light as often as possible.
  • Heal Tsulong.
  • Make sure that the Embodied Terrors and the Fright Spawns are tanked in front of Tsulong whenever possible, so that he damages them with his breath.
  • Make sure that the Fright Spawns are always facing away from the raid.

5.2.1. Healing Tsulong and Other Healing Concerns

Your raid's main goal during this is phase is not only to survive, but also to heal Tsulong as much as possible. As we have explained before, any healing that you do to the boss during this phase is the same as damage done to him during the Night Phase, and contributes to your success in the encounter.

Firstly, healers should always position themselves in front of Tsulong, so as to benefit from the Bathed in Light Icon Bathed in Light buff granted by his breath attack. We will remind you that the breath attack does not damage raid members during this phase, and only damages adds. Also, Tsulong often turns around, meaning that he will not always face in the same direction, and the healers must be quick to adapt to the boss' new position.

It is important to note that Lay on Hands Icon Lay on Hands does not work to heal the boss. The cooldown of the ability will be triggered, Tsulong will gain Forbearance Icon Forbearance, but no healing will be done.

Also, it is very beneficial for healers to make use of the increased healing received by targets affected by Guardian Spirit Icon Guardian Spirit and Life Cocoon Icon Life Cocoon.

In addition to healing Tsulong, the healers will have to keep the rest of the raid alive. There are several sources of damage to note.

Healers must be prepared to dispel the following three effects during this phase:

  • the Terrorize Icon Terrorize debuff from Tsulong;
  • the Terrorize Icon Terrorize debuff from random raid members;
  • the fear effect caused by Fright Icon Fright, from tanks or any other raid members hit by this cone attack.

5.2.2. Dealing with the Adds

Your tanks and DPS players' only concern during this phase is to kill the adds. This is extremely important, not only for your raid's survival, but also because it reduces the damage that Tsulong takes.

Whenever an Embodied Terror spawns, the tank should pick it up and move it in front of Tsulong. If the boss breathes on the add, it will deal a lot of damage to it, making it much easier to kill. Your DPS players should focus on killing the Terror as quickly as possible.

The Fright Spawns that appear when an Embodied Terror dies are very problematic. They must be killed through AoE damage very quickly by your raid, as the frontal cone attacks that they cast are very damaging and disruptive. These adds should also be tanked in front of Tsulong, but the tank must be careful that they are not facing towards the healers or other raid members present in that area.

Untable Sha adds are the top priority, since they must be killed before they reach Tsulong, or else they deal a massive amount of damage to him. These adds cannot be tanked.

There is no required coordination between your two tanks in this phase. Indeed, there only appears to be a need for one tank, so you will just have to decide which one of the tanks picks up the Embodied Terrors, and the resulting Fright Spawns.

6. When to Use Heroism/Bloodlust/Time Warp

We recommend using Heroism Icon Heroism/Bloodlust Icon Bloodlust/Time Warp Icon Time Warp during a Night Phase. This is because there are fewer distractions for your raid in this phase than in the Day Phases, and we suspect that it is more efficient, in terms of progressing on defeating Tsulong, to DPS him rather than to heal him.

7. Learning the Fight

Your raid will have to learn how to properly handle the mechanics in both of Tsulong's phases. Fortunately, since the phase transition happens purely based on time, it is possible just focus on getting through the Night Phase (at the cost of lower raid DPS) simply to experience the Day Phase.

During the Night Phase, the most difficult aspect by far is proper usage of Sunbeam Icon Sunbeams, and properly resetting Dread Shadows Icon Dread Shadows. This may take some practice, but once this aspect is mastered, the remaining abilities in this phase should be easy to handle.

During the Day Phase, your raid will have to become accustomed to standing in the way of Tsulong's breath. Additionally, efficient killing of the Fright Spawns will probably prove to make the difference between success and failure in this phase. It is imperative that all players focus on killing these adds as soon as they spawn, to make the learning of the fight easier.

We do not know what the enrage timer of the fight is, nor what the final tuning of the damage values of the abilities is like, but we expect that the fight will provide a considerable challenge in these regards.

Bookmark and share to your friends

Player Comments ( Totally Comments... )