
michael_fuchs World of Warcraft Announces Micro-Holidays
Throne of Thunder & Raid Schedule | Isle of Thunder | World Boss Nalak Guide | World Boss Oondasta Guide & Loot Table | Season 13 Armor Preview | Tier 15 Armor Set Preview
New Race: Pandaren | New Class: Monk | New Dungeons and Raids | New Class Talent System | New Pet Battle System | New Challenge Modes
Tier 14 Armor | S12 Armor | Challenge Mode Armor | Zones | Quest | Dungeons and Bosses | Scenarios | Mists of Pandaria Raids: Heart of Fear ; Terrace of Endless Spring ; Mogu'shan Vaults
Patch 5.2: Throne of Thunder & Raid Schedule | Isle of Thunder | World Boss Nalak Guide | World Boss Oondasta Guide & Loot Table | Season 13 Armor Preview | Tier 15 Armor Set Preview
Mists of Pandaria: New Race: Pandaren | New Class: Monk | New Dungeons and Raids | New Class Talent System | New Pet Battle System | New Challenge Modes
Patch 4.3: S11 Sets | Legendary Daggers | New Mounts | New Dungeons and Raid: End Time Well of Eternity Hour of Twilight Dragon Soul | Void Storage | Transmogrification | Classic Two-handed Swords | Two-handed Axes | Coming Soon
Tier 13: Warrior | Druid | Paladin | Shaman | Warlock | Mage | Rogue | Pirest | Hunter | Tier 13 Set Bonuses
Overview: Deathwing | System Changes | Underwater Kingdom | Guild System | Tips
New Races: The Goblins (Horde) | The Worgens (Alliance)
Revamped Areas: Orgimmar | Stormwind | Azeroth
Classes Changes: Paladin | Death Knight | Druid | Hunter | Mage |
Priest | Rogue | Shaman | Warlock | Warrior
New Battleground: Twin Peak
Home > > Tier 15 Armor Preview - Set Names, Bonus Changes
Battleplate of the All-Consuming Maw: Death Knight DPS
Plate of the All-Consuming Maw: Death Knight Tank
The DPS Death Knight 2T15 bonus has a RealPPM rate of 1.0. The Zandalari spirit it summons has damage and attacks similar to the normal DK Ghoul, benefits from Unholy’s mastery, does not replace your current ghoul, and you can have multiple of them up at once.
While the DPS Death Knight 4T15 bonus (increased Army duration) is on target, performance-wise, in most fights, it’s always challenging to have a set bonus improve a 10min cooldown. We’re considering some additional changes to this, such as also lowering the channel time and / or rune cost. We understand this is a challenging set bonus to design, so we're going to have to iterate on it a bit.
I said above that the Zandalari from the 2pc benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
There is a good chance we're going to redesign the 4pc DPS bonus.
We are changing the 4pc Frost / Unholy set bonus from Army of the Dead to Killing Machine and Sudden Doom proc more often. We don't have numbers yet and it's possible they won't work out. In addition to all the concerns mentioned, it was a really valid point that Army of the Dead is hard to use in Raid Finder, where most of our players experience raids. You rarely get countdowns before a pull and players in general are used to yelling at DKs who use Army because they had a bad experience at some point with the ghoul taunt.
Armor of the Haunted Forest: Guardian Druid
Regalia of the Haunted Forest: Balance Druid
Battlegear of the Haunted Forest: Feral Druid
Vestments of the Haunted Forest: Resto Druid
Battlegear of the Saurok Stalker: Hunter
The Hunter 2T15 bonus is a chance to summon a Thunderhawk. That Thunderhawk will assist you, and will always cast 5x Lightning Bolts for 16k to 24k Nature damage. Its damage will scale with BM mastery, and will not scale with Survival mastery. However, the proc chances (which are Real PPM) vary by spec: 0.7/min for BM, 1/min for MM, 1.2/min for Surv.
The Hunter 4T15 bonus is affected by Survival’s mastery, cannot trigger Wild Quiver, and procs at a rate of 3 RealPPM.
Regalia of the Chromatic Hydra: Mage
The Mage 2T15 bonus does favor taking Invocation, as people quickly pointed out, and we’re considering revising it.
The Arcane Mage 4T15 bonus is a multiplier on all of the effects of Arcane Charges. Damage, mana cost, and number of additional targets hit.
The Fire Mage 4T15 bonus is before Critical Mass. Net increase to your Pyroblast’s crit rate will be +6.5%.
This build included a new version of Blazing Speed. We changed it from the previous build because we thought that it was too strong. This is definitely something we’re still iterating on for 5.2. The new version replaces Blink, but goes farther than Blink (and distance is variable instead of fixed), does not cost a GCD, and provides brief stun and root immunity, and is on a different spell school. Feedback from playing with it is very helpful. We realize that there is somewhat of a conflict here with the PvP Glove bonus, and will resolve that if needed.
Another talent we’re iterating on is Invocation; it’s quite possible that the current version is overpowered, but we’d like people to try it out, and give us feedback about how you use it, especially as Arcane.
Fire-Charm Armor: Brewmaster Monk
Fire-Charm Battlegear: Windweaver Monk
Fire-Charm Vestments: Mistweaver Monk
Battlegear of the Lightning Emperor: Ret Paladin
Plate of the Lightning Emperor: Protection Paladin
Vestments of the Lightning Emperor: Holy Paladin
The Protection 4pc counts damage after all mitigation, and does count absorbed damage.
The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
Vestments of the Exorcist: Disc/Holy Priest
Regalia of the Exorcist: Shadow Priest
Further clarification on the Healing 2pc: the Glyph of Prayer of Mending will only boost the first heal. The glyph effects won’t be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
The 4pc PvP bonus for healing priests has changed: Reduces the cooldown of Chakra by 25 sec and during Spirit Shell, Flash Heal costs 50% less mana.
New Ret 4pc reads in totality (i.e. there is no mention of Templar's Verdict): "Your Crusader Strike and Hammer of the Righteous have a X% chance to cause your next Divine Storm to also strike its primary target with a Lightning Bolt for Y Nature damage." Y is about a Templar's Verdict.
Battlegear of the Thousandfold Blades: Rogue
We are still iterating on Blade Flurry. We feel like the implementation of Blade Flurry on live forces rogues to go Combat on any cleave fights, while leaving Combat too far behind on any single target fights. It's fine if the rogue specs have niches, but the niches shouldn't be so rigid that you don't feel like you have any choice in spec. Blade Flurry will be how Combat does 2-5 target AoE damage. In the next PTR build, it deals 40% of normal damage to up to 4 additional targets, for a 20% energy regen reduction.
The Rogue 2T15 bonus does apply to all finishers with a duration, including Slice and Dice, Kidney Shot, Recuperate, Envenom, and Rupture. In build 16446, the Kidney Shot increase was broken, but is fixed for the next build.
The 2pc bonus does not affect Crimson Tempest, because Crimson Tempest’s duration does not scale with combo points.
Battlegear of the Spiritbreaker: Enhancement Shaman
Regalia of the Spiritbreaker: Elemental Shaman
Vestments of the Spiritbreaker: Resto Shaman
We're changing the Enhance 2pc from 3 charges on Unleashed Weapon to 1 charge on all Shocks.
For the Enhance 2pc, we're going to try Storm Strike gives you 2 charges on Maelstrom Weapon, for the reasons mentioned.
Regalia of the Thousand Hells: Warlock
Battleplate of the Last Mogu: DPS Warrior
Plate of the Last Mogu: Protection Warrior